MAVRIX by Matt Jones
ROLE
Experienced Level Designer
DESCRIPTION
As the sole experienced level designer on the game design team, I took on decision-making responsibilities and exercised senior and lead-level skills to drive the project forward, whilst also mentoring a junior level designer. Due to Mavrix being an early access release, it was required that I work towards ever changing updates and deadlines independently. I designed and prototyped engaging trails, challenges and open world locations; collaborating closely with artists, programmers, stakeholders, and professional mountain bikers influencers: Matt and Jono Jones.
YEAR
2025
GENRE
Open world racing adventure game
PLATFORM
PC, Xbox and Playstation
Content Examples: Trails
Here are some examples in game of what I created and contributed to the world of Mavrix. Find them below in the gallery
Darkfest - We recreated the famous invite only jump festival in game
Forest Jam - The first trail I ever made on this game journey
Crazy Train - My favourite as it occured during Ozzy Osbourn's passing. I dedicated this trail full of twists and obstacles to the prince of darkness himself. It is a difficult challenge similar to a crazy train going off rail!
Content Examples: World Content
Triple 9 - The first slopestyle trail added to the game. The game mode was created in tandem with this trail to iterate on both at the same time. The communication was key to make both the scoring and the jumps work together.
Lady of The Lake - A challenge of precision and speed made to test the skills of the players who reach the late game regions of the game
Lorry Jump - I have designed the recreation of Matt Jones' famous Lorry jump in game so players could experience it in game.






