Louis Bayard
SENIOR LEVEL DESIGNER
SHORT SUMMARY
With five years of experience at Electronic Arts Codemasters and Virtuos Games, I am contributing to developing immersive and engaging AAA game environments. After graduating from Rubika University in 2020, I am equipped with a strong foundation in game design principles and a passion for creating memorable gaming experiences. I have a proven track record of crafting captivating levels that enhance player experience.
LimitBreak
I’m also a mentor with LimitBreak, where I support an aspiring level designer in developing their skills and navigating the games industry. Through one-on-one guidance and feedback, I help my mentee strengthen their design thinking, improve their portfolios, and gain confidence in their creative process.
TTRPG Game Master
Outside of game development, I’m also a Game Master for tabletop RPGs such as Cyberpunk and Dungeons & Dragons. I’ve run multiple campaigns with both friends and colleagues, using game design & level design skills to create unique and immersive experiences.

EDUCATION
MA in Game Design and Management — 2020 at Rubika Valenciennes, France
ISI International School of Tokyo — Japanese diploma, 2016
SKILLS
Pre-production design • 2D paper level design • Unreal engine 4 & 5 • Visual scripting • Writing Design Documents • Project management • Unity • Prototyping and testing • Atlassian suite • ClubHouse • Trello • SCRUM Knowledge
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS ON LINKEDIN!